Secrets of Rigel
I’m currently working on a space strategy game during the few hours when I’m off work or school. It’s suppose to become a 4x strategy game (explore, expand, research and battle). It’s still in it’s infancy right now, I started working on it this week. I’ve created the basic architecture and the galactic map plus fleet selection, sphere of influence (borders) and some other basic game elements. It will be a lot of fun to continue developing this game. I plan on using it, once I have everything except the opponent AI up and running, as a testing bed for my AI work, combining my two main interests, AI and games. I plan on implementing AI creation of assets (such as the space ship designs) and of course intelligent opponent behaviour.
The game is done in C# using only the windowing GUI platform that the .NET framework offers. The art, if that is what it should be called, will be done later, once the programming has been finished.
If you want to see what it looks like right now, just click on the “Files” link located to the right where you can download the source project (Visual Studio 2008).

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