Procedural Content Creation Continued
I’ve been working on my project for the past week. The main thing I’ve done is that I’ve added an exporter for the globe model. Basically what it does is translate the height texture map (displacement map) into an array of points which is then composed into an OBJ file and saved to disk. The model can then be viewed or used in some application. There is one catch though, the globe model is extremely large. I’ve been trying to find some polygon reduction algorithms but most of them are so complex that I wouldn’t be able to finish the project in time if I implemented them.
The next step now is to find a polygon reduction algorithm and work on the color texture for the globe map.
You can download the latest project by going to the files section of this page.

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