A Real Application for Procedural Creation
I’ve been working on a project that has a direct application for a procedural content creation module. The project is a flash platform game with strategic elements. The game will be highly replayable because the platform levels will be created on the fly through a PCC module written in C#. I’ve already implemented a basic, but complete, version of the level creation algorithm as well as the basic platform elements of the flash game. The work ahead will be, amongst other, to refine the PCC module, add further game elements as well as graphics work (done by Ben).

Leave a Reply